

For example, the following block will remove any entity that is a hostage: To filter an entity from the map, each entity block contains properties that you wish to match against. The example below will add the hostage to the map: Note that you do not need to specify this token for each block - it will continue until you use another operation token (such as "filter:"). The first quote is the key, the second quote is the value.įor example, this block describes a hostage: The properties are two quoted strings per line, separated by a space. Each line in the block declares a property of the entity. Each block, denoted between the tokens declares an entity. Note that the syntax is not flexible - you must declare each item or token on a separate line as shown above. Stripper:Source configuration files are stored in the following format: These will only be run when that specific map is used. cfg (for example, addons/stripper/maps/de_dust.cfg). You can also configure per-map files in addons/stripper/maps/. The first is addons/stripper/global_filters.cfg, which is run on every map change. There are two main configuration files for Stripper:Source.


Note! If you require older versions of Stripper:Source, for example, if you must use an older Metamod:Source version, you can find them by clicking here.
#INSTALLING SOURCEMOD PLUGINS TF2 ZIP FILE#
Extract the zip file into your server's mod folder.You can also specify per-map configuration options.įirst, make sure you have the proper tools installed. You can filter out entities with specific values or regular expressions, or declare new entities to be added. This is a small but flexible plugin which lets you filter and add entities to a map before it loads, much like Stripper2 for Half-Life 1, by botman. Stripper:Source by BAILOPAN Stripper:Source
